SEAN-MICHAEL FEELY :: Concept Artist / Designer / 3D Generalist
Sean Feely's experience in the Design and Computer Graphics field is diverse. Over the last 20 years, Sean has used his skills to tell stories. To tell that story he paints, pushes and places pixels in motion. Visualizing broad concepts and transforming them into stories is his core competency.
Phone: (702) 332-8845
Education :: Skills :: Certifications
University of Las Vegas Nevada, Architecture, 1998-2001
DePaul University, Visual Art and Design 2012-15
Adobe Certified Instructor (ACI) Photoshop / After Effects / Premier / illustrator / InDesign
Autodesk Certified Professional (ACP) - 3ds Max and Autocad
Microsoft Office Specialist (MOS) Certified
Design & Digital Art:
Fluent in the development of shop and fabrication drawing, detailing and cut sheet production.
3D Modeling, Texturing, 2D Illustration and Design, VR , Video Editing, & Compositing.
Experience with all aspects of digital photography, off camera lighting and retouching.
3D Printing using SLA, FDM, ABS and PLA build environments. Scale model making experience.
Professional Video creation and operation using BLAZE Click Effects for digital sign controllers.
Expert level software experience using:
3D Studio Max :: MOI3D :: AutoCad :: Autodesk Fusion 3D :: Cinema 4D :: After Effects :: Photoshop :: Illustrator :: +More
Experience using UNIX, Windows, OSX and server configuration for Renderfarming.
09/2016 - present :: Forte Specialty Contractors
Responsible for establishing artistic strategy and schematic design. I mentor and supervise the artistic design team while affecting and introducing new and innovative strategies of artistic execution per project. I develop design ideas and execute artistic material as needed.
Hardware used: PC/MAC/LINUX
Software used: 3d Studio Max, C4D, Blender, Adobe CC Suite, Unreal Studio, Keyshot, Vray, Corona, Autodesk Fusion 360, MOI 3D, AutoCad
07/2009 - present :: SMF Creative Group
3d Artist – www.smfcreativegroup.com
SMF (Sean-Michael Feely) Creative was formed in 2009 to provide 3D Architectural Rendering and Animations to architects, developers, and litigators. Responsible for art direction, visual design, photography, and 3D visualization.
Hardware used: PC
Software used: 3d Studio Max, C4D, After Effects, Photoshop, Vray, Corona, Fusion 360 and AutoCad.
08 / 2009 – 09 / 2016 :: Bishop Gorman High School
Visual Arts Teacher grades 9-12.
Responsible for program and curriculum development. I captivate 300 students a year. Teaching them to articulate their ideas using the computer as a tool. This tool is carefully sharpened through the use of computer graphics, programming, and digital photography.
8 / 2001- 05 / 2009 :: Pentagon Studios
Responsible for directing, managing, and creating all aspects of 3d visualization as well as produced marketing material for business. Created 3d renderings, architectural animations, video production, 3d solid modeling for 3d prototype parts, Printing various 3d models using SLA, FDM, and z-corp machines. Photographing scale model buildings & fabrication.
4 / 2000 – 6 / 2001 :: Ronin Entertainment
3D Background Artist
Responsible for the modeling, texturing, lighting, and animating of two shipping titles. Core contribution includes five of sixteen levels for PC, xbox, & PS2 Action Adventure / Fighting game.
Bruce Lee Quest of the Dragon – xbox/PS2
Legend of Blade Masters - PC/Dreamcast
Hardware used: PC
Software used: 3d Studio Max, Adobe Master Collection, XBOX DEV kit and a Proprietary run-time R.I.D.E.
8 / 1997 – 4 / 2000 :: Atlandia Design, Mirage Resorts INC.
Senior 3d Designer
Lead visual design supervisor for Bellagio, Beau Rivage, and Le Jerdan (Wynn Las Vegas). Responsible for design and creation of 3d Real-Time databases and 3d presentation models. Managed key personnel in the 3d design pipeline.
Hardware used: Silicon Graphics/PC
Software used: MultiGen II Creator, 3d Studio Max, AutoCad, Adobe Master Collection and a Proprietary run-time from the University of California, Los Angeles
INSIDE 3DS MAX 4 :: NEW RIDERS
August 6, 2001
Contributing Author Chapter 16-17 Lighting for Games
INSIDE 3DS MAX 7 :: NEW RIDERS
April 30, 2005
Created the art assets for the book's cover.
RENDERING IN SKETCHUP: Daniel Tal
March 25, 2013
Contributed content for Chapter 24 page 391 - Using IES profiles for Simulated Lighting in Sketch-up.
Member of the American Society of Architectural Illustrators
Member of the American Institute of Architects
Member of the Computer Science Teachers Association
Member of the Entertainment Engineering and Design Advisory Board in the College of Engineering at the University of Nevada Las Vegas.
George M. Rogers
6325 South Jones Boulevard Suite 100
Las Vegas, Nevada 89118
David M. Ingebretsen, M.S., M.E.
Collision Forensics & Engineering, Inc.
2469 Fort Union Boulevard, Suite 114
Salt Lake City, UT 84121
Phone: (801) 733-5458
Art, Design, and Transmedia
Department of Art
Comstock Art Facility