SEAN-MICHAEL FEELY :: Concept Artist / Designer / 3D Generalist

 
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Sean Feely's experience in the Design and Computer Graphics field is diverse. Over the last 20 years, Sean has used his skills to tell stories. To tell that story he paints, pushes and places pixels in motion. Visualizing broad concepts and transforming them into stories is his core competency.

Phone: (702) 332-8845

Email: seanfeely@gmail.com


Education :: Skills :: Certifications

University of Las Vegas Nevada, Architecture, 1998-2001

DePaul University, Visual Art and Design 2012-15

  • Adobe Certified Instructor (ACI) Photoshop / After Effects / Premier / illustrator / InDesign

  • Autodesk Certified Professional (ACP) - 3ds Max and Autocad

  • Microsoft Office Specialist (MOS) Certified

Design & Digital Art:

Fluent in the development of shop and fabrication drawing, detailing and cut sheet production.

3D Modeling, Texturing, 2D Illustration and Design, VR , Video Editing, & Compositing.

Experience with all aspects of digital photography, off camera lighting and retouching.

3D Printing using SLA, FDM, ABS and PLA build environments. Scale model making experience.

Professional Video creation and operation using BLAZE Click Effects for digital sign controllers.

Expert level software experience using:

3D Studio Max :: MOI3D :: AutoCad :: Autodesk Fusion 3D :: Cinema 4D :: After Effects :: Photoshop :: Illustrator ::  +More

Experience using UNIX, Windows, OSX and server configuration for Renderfarming.


WORK EXPERIENCE

09/2016 - present :: Forte Specialty Contractors

Design Manager

Responsible for establishing artistic strategy and schematic design. I mentor and supervise the artistic design team while affecting and introducing new and innovative strategies of artistic execution per project. I develop design ideas and execute artistic material as needed.  

Hardware used: PC/MAC/LINUX  

Software used: 3d Studio Max, C4D, Blender, Adobe CC Suite, Unreal Studio, Keyshot, Vray, Corona, Autodesk Fusion 360, MOI 3D, AutoCad

07/2009 - present :: SMF Creative Group

3d Artist – www.smfcreativegroup.com

SMF (Sean-Michael Feely) Creative was formed in 2009 to provide 3D Architectural Rendering and Animations to architects, developers, and litigators. Responsible for art direction, visual design, photography, and 3D visualization.

Hardware used: PC

Software used: 3d Studio Max, C4D, After Effects, Photoshop, Vray, Corona, Fusion 360 and AutoCad.

08 / 2009 – 09 / 2016 :: Bishop Gorman High School

Visual Arts Teacher grades 9-12.

Responsible for program and curriculum development. I captivate 300 students a year. Teaching them to articulate their ideas using the computer as a tool. This tool is carefully sharpened through the use of computer graphics, programming, and digital photography.


8 / 2001- 05 / 2009 :: Pentagon Studios

Art Director  

Responsible for directing, managing, and creating all aspects of 3d visualization as well as produced marketing material for business. Created 3d renderings, architectural animations, video production, 3d solid modeling for 3d prototype parts, Printing various 3d models using SLA, FDM, and z-corp machines. Photographing scale model buildings & fabrication.

4 / 2000 – 6 / 2001 :: Ronin Entertainment

3D Background Artist

Responsible for the modeling, texturing, lighting, and animating of two shipping titles. Core contribution includes five of sixteen levels for PC, xbox, & PS2 Action Adventure / Fighting game.

  • Bruce Lee Quest of the Dragon – xbox/PS2

  • Legend of Blade Masters - PC/Dreamcast

Hardware used: PC

Software used: 3d Studio Max, Adobe Master Collection, XBOX DEV kit and a Proprietary run-time R.I.D.E.

8 / 1997 – 4 / 2000 :: Atlandia Design, Mirage Resorts INC.

Senior 3d Designer

Lead visual design supervisor for Bellagio, Beau Rivage, and Le Jerdan (Wynn Las Vegas). Responsible for design and creation of 3d Real-Time databases and 3d presentation models. Managed key personnel in the 3d design pipeline.

Hardware used: Silicon Graphics/PC

Software used: MultiGen II Creator, 3d Studio Max, AutoCad, Adobe Master Collection and a Proprietary run-time from the University of California, Los Angeles


publications

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INSIDE 3DS MAX 4 :: NEW RIDERS

August 6, 2001

Contributing Author Chapter 16-17 Lighting for Games

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INSIDE 3DS MAX 7 :: NEW RIDERS

April 30, 2005

Created the art assets for the book's cover.


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RENDERING IN SKETCHUP: Daniel Tal

March 25, 2013

Contributed content for Chapter 24 page 391 - Using IES profiles for Simulated Lighting in Sketch-up.



ASSOCIATIONS

  • Member of the American Society of Architectural Illustrators

  • Member of the American Institute of Architects

  • Member of the Computer Science Teachers Association

  • Member of the Entertainment Engineering and Design Advisory Board in the College of Engineering at the University of Nevada Las Vegas.


Professional References

George M. Rogers

GMRA

6325 South Jones Boulevard Suite 100

Las Vegas, Nevada 89118

702-894-5027 x202

David M. Ingebretsen, M.S., M.E.

Collision Forensics & Engineering, Inc.

2469 Fort Union Boulevard, Suite 114

Salt Lake City, UT 84121                 

Phone: (801) 733-5458

Robert Wysocki

Assistant Professor

Art, Design, and Transmedia

Department of Art

Sculpture

Comstock Art Facility

315-443-3700


Architectural Visualization examples:

VR AND 3D WALKTHROUGHS EXAMPLES

VR AND 3D WALKTHROUGHS EXAMPLES

SINGLE FAMILY HOME RENDERING EXAMPLES

SINGLE FAMILY HOME RENDERING EXAMPLES


Latest Production work